Sound Design

The example sound replacements were created this past year in my home studio. I programmed many of the sounds on software I wrote, or synthesizers I built myself and I performed a majority of the foley work. I am in the process of collating material from these as well from games I have worked on for a reel.

Hamster Hyperdrive was completed for a game jam in 3 days. All SFX where created from the ground up in Vital during the game jam. I helped direct the VO, virtually, but did not engineer the recording. Dialogue editing, mixing and mastered were performed by me.

Here are some examples of my work engineering recordings, editing and mastering dialogue for The Sims 4: Get Famous expansion pack.